// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

2400 waitNumEnemiesAliveOfType 0 redCrestQuick1

00 create redCrestQuick1 -60 80 BottomLurkStepUpCenter 90 1.3 2 1	// GGG
180 create redCrestQuick1 -60 80 BottomStrikeStepUpCenter 90 1.3 2 11
20 create redCrestQuick1 -60 80 BottomStrikeStepUpCenter 90 1.3 2 9
20 create redCrestQuick1 -60 80 BottomStrikeStepUpCenter 90 1.3 2 3
20 create redCrestQuick1 -60 80 BottomStrikeStepUpCenter 90 1.3 2 7
